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Airhawk Alliance Forums
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ACS - |
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Welcome to ACS |
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| Leader(s): AH-Slick |
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10/27/2003 9:54:46 PM |
Subject: CS 1.6 FULL VERSION
Division: ACS
Posted by: AH-Slick
1.6 is out with new guns and hella less recoil and steam 2.0 system. Some map changes, now has weather capability. Aztec is really nice. And now you can kill with a glock :D go download the CS Cache file at fileplanet or something.
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4/6/2003 8:13:16 PM |
Subject: CAL MATCH!
Division: ACS
Posted by: AH-Slick
The match is at 7:30 CST.... if you dont know what time its at look at the chart. the server ip is 207.44.130.227:27015 please download the map de_cpl_fire from www.caleague.com through counter-strike open link. THE PASS FOR THE MATCH: superbike
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1/30/2003 1:35:06 PM |
Subject: CS 1.6 BETA is out...
Division: ACS
Posted by: AH-DirtySteve
CS 1.6 BETA is out with new guns new equipment, models and new way of getting on CS click details for pics. Some new guns are the FAMAS (2200 holds 25 bullets. can swithc between auto and burst) and the IM Galil. (Some of the new equipment is the riot shield which can be taken off and on with the secondary button. It comes standar with the FN-.. you can use any pistol.. pistols only with riot shield. Terrorists get molotov coctails and cts get poisonous gas grenades. Also when you throw smoke grenades it blows a big smoke blast and keeps letting out smoke. Supposedly when the real version comes out there should be much more new equipment. It uses Steam 2.0 which is the new program instead of the normal won. it has a whole new transparenty small window console which you can call up while playing with a push of a button. When your dead the 2 transparent slim bars and the bottom and top work like Windows desktop theres a start button which says cstrike.. you in the cstrike button you can instant message other players playing from other servers also you can search players and much more. Steam auto updates. so when you get it will probably download a lot shit. and it doesnt overlap other programs so when you alt-tab you will not lose sound anymore. here is 2 pics of riot shield... [url="http://www.airhawkalliance.com/forums/"][img]http://csnation.counter-strike.net/images/content/image_12387.jpg[/img][/url] that is with the shield one... here is with it off. [url="http://www.airhawkalliance.com/forums/"][img]http://csnation.counter-strike.net/images/content/image_12388.jpg[/img][/url] heres a pic of the vgui 2.0 launcher [url="http://www.airhawkalliance.com/forums/"][img]http://csnation.counter-strike.net/images/content/image_12385.png[/img][/url] here is the galil. [url="http://www.airhawkalliance.com/forums/"][img]http://csnation.counter-strike.net/images/content/image_12392.jpg[/img][/url] here is famas [url="http://www.airhawkalliance.com/forums/"][img]http://csnation.counter-strike.net/images/content/image_12391.jpg[/img][/url] here is new smoke nade [url="http://www.airhawkalliance.com/forums/"][img]http://csnation.counter-strike.net/images/content/image_12384.jpg[/img][/url] here is window console [url="http://www.airhawkalliance.com/forums/"][img]http://csnation.counter-strike.net/images/content/image_12389.jpg[/img][/url]
heres a big summary basically: Changes/Additions: » Complete rework of launcher UI. » "mp_logmessages" set to "on" by default. » Added spam check to "timeleft" command. » Added two new rifles, the Galil and Famas. » Added a Riot Shield for the CTs. » New version of de_inferno. » New version of de_aztec. » Added new map de_airstrip. » Increased Glock damage slightly. » Added widescreen view modes for hardware that supports it. » Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player). » Added zoom & health in HLTV. » Improved load times to join servers. » Engine supports masked and additive textures modes on models. » Added widescreen monitor support (16:9 and 5:4). » Windows HLDS now runs as a VGUI2 panel. Running with -console will run as a console window. » Windows HLDS now loads sw.dll again, swds.dll is no longer needed. » HLTV log files have time stamp in file name. » Changed "Press duck for menu" message to HUD style message and made it last for 6 seconds. » Planted bomb now flashes in Terrorist's radar. » Changed so the bomb and hostages use T and upside-down T in the radar like players do (to indicate above/below the player). » Changed so the bomb defuser gets three frags for successfully defusing the bomb. » Changed so when bomb goes off, the player that planted the bomb gets three frags. » Changed so live players don't see enemy deaths in the scoreboard. » Changed default spectator mode to "chase_locked". » Changed so semi-colons are removed from messagemode text and replaced with commas (prevents exploit). » Added number of ban entries to "listid" response to aid in parsing. » Removed command "dem_edit", use "hl.exe -demoedit" instead.
New Variables: » Changed default setting for "mp_logmessages" to 1 » Added server cvar "sv_lan_rate" which specifies the rate to use for all clients on a lan server, default is 20000. » Added "sv_log_onefile" to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change).
Bug Fixes: » Fixed messagemode exploit where you could set cvars on the client without the console. » Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced). » Fixed players being able to move up ladders faster than their maxspeed. » Fixed bug with chat input and PIP overlapping while in spectator mode. » Fixed HLTV flashbang bug. » Fixed mouse input bug when playing with very low sensitivity in Windows XP. » Reskinned weapons to improve memory footprint. » Added spam check to timeleft command. » Reworked in-game spectator modes to make it easier to use. » Fixed demo playback for demos containing svc_filetxferfailed messages. » Fixed bug with HLTV director command 'stufftext' » HLTV now handles svc_setview correctly » Don't relay admin_mod commands to spectators like rate, cl_updaterate, etc. » Removed unused latency code ( was related to pushlatency) » If connected to HLTV, allow higher ex_interp values. » Changed way how status messages are handled (to get total spectator & available slot numbers). » Default HLTV updaterate will be 10 (not 20) to save bandwidth. » Fixed demo recording after changelevel. » Fixed bug where players could duck while traveling up ladders and not lose any speed (but the sound volume was reduced). » Fixed players being able to move up ladders faster than their maxspeed. » Fixed spectator bug where you can't always cycle forwards and backwards through the players (you can only cycle one direction). » Reduced default sv_maxupdaterate value from 60 to 30. » Fixed bug with snow sounds not playing sometimes. » Fixed "fakelag" bug that allowed people to set "fakelag" and then connect to a server. » Fixed zoomed sniper crosshair in HLTV mode. » Fixed "sv_visiblemaxplayers" setting not working for info/details query response.
AH-Slick General Clan Recruiter Captain of CS/DOD Teams General of CS/DOD Squads "One Shot One Kill No Exceptions" [url="http://www.thegauntlet.com/pix/killratioa1.jpg"][img]http://www.thegauntlet.com/pix/killratioa1.jpg[/img][/url]
Edited by - AH-Slick on January 29 2003 8:50:58 PM
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10/24/2002 11:05:43 AM |
Subject: CS OPEN TEAM
Division: ACS
Posted by: AH-Slick
Open Team moving up ladder fast... just challenged for the 122 spot.
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